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-
-
- WELCOME TO TRIVIA MASTER! THIS FILE
- HAS THE BASIC RULES FOR THE GAME.
-
- *NUMBER OF PLAYERS*
-
- YOU WILL BE PROMPTED WITH A NUMBER OF
- PLAYERS TO BE PLAYING. ENTER A NUMBER
- BETWEEN ONE AND SIX.
-
- *NAMES OF PLAYERS*
-
- YOU WILL NEXT BE PROMPTED FOR THE
- NAMES OF EACH OF THE PLAYERS. THEIR
- NAME CAN BE A MAXIMUM OF TEN
- CHARACTERS LONG.
-
- *TIMER OPTION*
-
- IF YOU CHOOSE TO USE A TIMER, THEN
- ALL PLAYERS MUST HAVE A TIMER. IF YOU
- CHOOSE NOT TO USE THE TIMER, THEN NO
- PLAYERS WILL HAVE A COUNTDOWN TIMER.
- THE TIMER CAN BE ANYWHERE FROM ONE TO
- FIFTY-NINE SECONDS. EACH PLAYER CAN
- SET THEIR OWN NUMBER OF SECONDS FOR
- THE COUNTDOWN.
-
- DURING GAME PLAY, IF THE TIMER OPTION
- HAS BEEN CHOSEN, THE TIMER WILL BE
- DISPLAYED IN THE UPPER RIGHT HAND
- CORNER. ONCE THE TIMER HAS RUN OUT
- THE COMPUTER WILL AUTOMATICALLY GO TO
- THE ANSWER-CHECKING PROCESS WHETHER
- THE PLAYER IS DONE ENTERING THE ANSWER
- OR NOT. IF YOUR TIME RUNS OUT ON YOU
- THEN YOUR ANSWER WILL BE CONSIDERED
- WRONG.
-
- *FILE TO BE LOADED*
-
- THIS QUESTION ALLOWS YOU TO ENTER THE
- NAME OF A MODULE QUESTION FILE THAT
- MAY LATER BE RELEASED. IF YOU WISH TO
- USE THE QUESTION FILE THAT COMES WITH
- THIS GAME ORIGINALLY, THEN JUST HIT
- RETURN. TO LOAD A MODULE FILE TYPE IN
- THE NAME OF THE FILE. THE MODULE FILE
- TO BE LOADED MUST END WITH A ''.TM''.
- IF YOU DO NOT AD THE ''.TM'' SUFFIX
- THEN THE GAME WILL ADD IT
- AUTOMATICALLY. MOST IF NOT ALL OF THE
- QUESTION FILES THAT COME WITH THE GAME
- ARE TITLED LIKE ''Q & A1.TM'' OR
- ''Q & A2.TM''.
-
- *SPECIAL LOAD FEATURE*
-
- THE QUESTION FILE YOU LOAD WILL BE
- LOADED FROM THE DRIVE THAT YOU LOADED
- THE GAME FROM. IF YOU LOAD THE GAME
- FROM DRIVE NINE, THEN THE GAME WILL
- LOAD THE QUESTION FILE FROM DRIVE 9
- WITHOUT YOU TELLING IT WHERE TO LOAD
- FROM. THIS IS THE SAME FOR ALL FILES
- THAT THE GAME ACCESSES. THE GAME IS
- FULLY COMPATIBLE WITH THE 1764 RAM
- EXPANDER WHEN USED AS A RAM DISK. YOU
- WILL FIND THAT THE RAM DISK GREATLY
- INCREASES THE LOAD TIMES OF MODULES.
-
- *THE QUESTION*
-
- WHEN THE QUESTION IS DISPLAYED, YOU
- WILL HEAR A ''PING'' SOUND. THE
- QUESTION WILL BE PRESENTED BORDERED BY
- TWO COLOR LINES ABOVE AND BELOW THE
- QUESTION. IF THE ANSWER TO THE
- QUESTION IS EITHER ''TRUE'' OR
- ''FALSE'', THEN A THE GAME WILL PRINT
- UNDER THE QUESTION ''TRUE OR FALSE
- QUESTION''. IF THE ANSWER TO THE
- QUESTION IS EITHER ''YES'' OR ''NO'',
- THEN THE GAME WILL PRINT UNDER THE
- QUESTION ''YES OR NO QUESTION''. THIS
- IS TO HELP YOU WITH THE QUESTION.
-
- *ENTERING THE ANSWER*
-
- WHEN YOU ENTER THE ANSWER YOU SHOULD
- BE FAIRLY SPECIFIC. IF THE QUESTION
- ASKS FOR A NAME THEN ENTER THE
- PERSON'S FULL NAME, UNLESS THE GAME
- ASKS FOR JUST THE FIRST OR LAST NAME.
- WHEN ENTERING AN ANSWER, NEVER START
- THE ANSWER WITH ''A'' OR ''THE''.
-
- EXAMPLE: Q: WHAT WAS TOM IN THE
- CARTOON ''TOM AND JERRY''?
-
- A: A CAT
-
- DO NOT ENTER ''A CAT''. INSTEAD ENTER
- ''CAT''.
-
- WHEN A QUESTION ASKS FOR THE NAME OF
- SOMETHING, NEVER USE ANY TYPE OF
- QUOTES. SIMPLY ANSWER THE QUESTION
- WITHOUT THE QUOTES.
-
- WHEN THE GAME ASKS YOU FOR AN ANSWER
- OF WHICH WILL BE A NUMBER, DO NOT
- SPELL THE NUMBER OUT.
-
- IF THE GAME ASKS YOU FOR THE ANSWER
- OF A RIVER, MOUNTAIN, OR MOUNTAIN
- RANGE THEN ANSWER SUCH AS FOLLOWS:
-
- MISSISSIPPI RIVER
- ROCKY MOUNTAINS
- MOUNT MCKINLEY
-
- IF THE GAME ASKS FOR THE NAME OF,
- SAY, THE RIVER THAT FLOWS BETWEEN
- MISSOURI AND ILLINOIS. THE ANSWER IS
- MISSISSIPPI RIVER. DO NOT ANSWER IT
- ''MISSISSIPPI''. DO NOT ABBREVIATE
- ''MOUNT'' WITH ''MT.''.
-
- *ANSWER CHECKING*
-
- IF ONLY ONE PLAYER IS PLAYING, THEN
- THEIR ANSWER MUST BE EXACTLY THE SAME
- AS THE COMPUTER'S. THE COMPUTER WILL
- DO ALL THE CHECKING.
-
- IF MORE THAN ONE PLAYER IS PLAYING,
- THEN THE COMPUTER DOES MOST OF THE
- CHECKING, BUT NOT ALL. THE COMPUTER
- WILL CHECK TRUE/FALSE AND YES/NO
- ANSWERS AND IF THE PLAYER'S ANSWER IS
- EXACTLY THE SAME AS THE COMPUTER'S.
- HOWEVER IF THE ANSWER IS NOT RIGHT AND
- IT IS NOT A TRUE/FALSE OR YES/NO
- QUESTION THEN THE COMPUTER GOES TO
- A PROCESS CALLED THE ''VERDICT VOTE''.
- THE COMPUTER WILL PRINT THE PLAYER'S
- ANSWER AND THEN THE CORRECT ANSWER.
- THE COMPUTER WILL THEN ASK THE OTHER
- PLAYERS IF THE PLAYER'S ANSWER WAS
- ACCEPTABLE OR NOT. IF THE OTHER
- PLAYERS DON'T THINK IT WAS ACCEPTABLE,
- THEN THE ANSWER IS COUNTED AS WRONG.
- IF IT IS CONSIDERED ACCEPTABLE THEN
- THE ANSWER IS COUNTED AS CORRECT.
-
- *SCORING*
-
- DIFFERENT QUESTIONS HAVE DIFFERENT
- POINT VALUES. THE VALUE OF THE
- QUESTION IS POSTED BELOW THE QUESTION.
- THIS IS HOW MANY POINTS YOU WILL GET
- IF YOUR ANSWER IS RIGHT AND HOW MANY
- POINTS YOU WILL LOSE IF YOU DO NOT
- ANSWER CORRECTLY. ALL TRUE/FALSE AND
- YES/NO QUESTIONS ARE WORTH 2 POINTS.
- OVERALL SCORING RANGES FROM 2 TO 5
- POINTS.
-
- *ROUNDS*
-
- THE GAME RUNS FOR TEN ROUNDS. IN
- EACH ROUND EACH PLAYER GETS ONE
- QUESTION. AT THE END OF A ROUND YOU
- ARE SHOWN EVERYONE'S SCORE ALONG WITH
- THEIR NUMBER RIGHT AND NUMBER WRONG.
-
- *MODULES*
-
- QUESTION AND ANSWER MODULES MAY BE
- RELEASED AT LATER DATES. EACH MODULE
- WILL HAVE 225 MORE QUESTIONS.
-
- *PLAY GAME AGAIN*
-
- THERE ARE FOUR DIFFERENT WAYS YOU
- MAY CONTINUE THE GAME IF YOU CHOOSE TO
- DO SO. ONE IS TO SIMPLY RESTART THE
- GAME WHICH WILL BE DONE FOR YOU IF
- THAT IS THE OPTION YOU CHOOSE.
-
- IF YOU CHOOSE TO CONTINUE THE GAME
- WITH THE SAME FILE THEN THE GAME WILL
- SIMPLY RESTART THE GAME WITHOUT
- CLEARING YOUR SCORES OR TIMER
- INFORMATION.
-
- IF YOU CHOOSE TO CONTINUE THE GAME
- WITH A NEW FILE THEN YOU WILL BE ASKED
- FOR THE FILE'S NAME TO BE LOADED. IT
- WILL LOAD IT AND CONTINUE THE GAME
- WITH THE CURRENT SCORES AND TIMER
- INFORMATION.
-
- YOU MAY ALSO REPLAY THE GAME WITH A
- MULTI-FILE GAME PLAY WHILE KEEPING
- YOUR CURRENT SCORES.
-
- *MULTI-FILE GAME PLAY*
-
- THIS IS A GREAT FEATURE FOR SUPER
- LONG GAME PLAYS. IT WILL LET YOU PLAY
- UP TO TEN DIFFERENT QUESTION FILES
- SIMULTANEOUSLY. IF YOU CHOOSE THIS
- OPTION YOU WILL BE ASKED HOW MANY
- FILES TO BE USED. THIS NUMBER CAN
- BE FROM TWO TO TEN. YOU THEN ENTER THE
- THE FILE NAMES OF EACH OF THE FILES.
- THE GAME WILL CHECK THE DISK IN THE
- DRIVE TO MAKE SURE THEY EXIST. IT WILL
- THEN LOAD THE FIRST FILE IN THE LIST
- AND BEGIN GAME PLAY. AFTER THE
- FIFTEEN ROUNDS THE GAME WILL
- AUTOMATICALLY LOAD IN THE NEXT FILE
- IN ITS LIST. YOUR SCORES WILL BE KEPT
- SO THE GAME CAN CONTINUE.
-
- *DOUBLE CHECKER*
-
- THE GAME HAS AN OPTION TO HELP OR
- TOTALLY PREVENT REPEAT QUESTIONS. IF
- YOU CHOOSE THIS DOUBLE CHECKING OPTION
- THEN THE GAME WILL CHECK TO SEE IF
- THE QUESTION IT WANTS TO PRINT HAS
- BEEN USED BEFORE. IF IT HAS BEEN USED
- BEFORE THEN IT WILL SELECT A NEW
- QUESTION AND CHECK IT. THE PROCESS
- REPEATS UNTIL IT FINDS ONE THAT HAS
- NOT BEEN USED. THE TIME IT TAKES TO
- EXECUTE THIS ROUTINE SHOULD BE SO
- SMALL THAT YOU WON'T EVEN NOTICE IT.
-
- IF YOU CHOOSE THIS OPTION, YOU WILL
- BE ASKED HOW MANY TIMES THE QUESTION
- CAN BE USED (BETWEEN 1 AND 10). ENTER
- A NUMBER BETWEEN 1 AND 10. THAT NUMBER
- WILL TELL THE COMPUTER THAT EACH
- QUESTION CAN BE USED UP TO THAT MANY
- TIMES.
-
- *GENERAL NOTES*
-
- THE GAME HOLDS 225 QUESTIONS IN
- MEMORY AT A TIME. THEY ARE CHOSEN
- RANDOMLY WHEN PRESENTED TO THE PLAYER.
- THIS NUMBER OF QUESTIONS AND THE
- RANDOM SELECTION ALLOW DIFFERENT GAME
- PLAYS EACH TIME AND HELP TO PREVENT
- QUESTIONS FROM COMING UP MORE THAN
- TWICE. FOR EXAMPLE, SUPPOSE WE HAVE
- SIX PLAYERS. AFTER THE TEN ROUNDS
- ONLY 60 QUESTIONS WILL HAVE BEEN
- SELECTED OUT OF THE POSSIBLE 225. OF
- COURSE THIS IS ALL ASSUMING YOU DON'T
- USE THE DOUBLE-CHECKER WHICH CAN
- TOTALLY PREVENT DUPLICATES IF YOU
- WISH.
-
- ANY DONATIONS FOR THIS PROGRAM WOULD
- BE WELCOMED, EVEN IF IT IS ONLY FIVE
- CENTS. A LOT OF TIME AND WORK WENT
- INTO THE GAME, EDITOR, AND MODULE
- FILES SO I HOPE YOU LIKE IT. COMMENTS
- ON THIS PROGRAM WILL ALSO BE
- APPRECIATED SO I KNOW HOW I CAN
- IMPROVE IT.
-
- KEN FREY
- 1850 PARKWAY DRIVE
- ANCHORAGE ALASKA
- 99504
-
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